WM9 to SDI output for SNAPfeed by IEEI.TV
IEEI.TV is a 30 year old technology company located in Newport Beach, California.
As a California corporation IEEI.TV provides a wide range or products and services to rich media companies in Broadcast, Post Production, Animation, Editing, Film and Enterprise.
The solution has been tested by AP Associated Press ENPS for use in SNAPfeed to allow for output of WM9 video to SDI in a Windows 2003 computer.
Please contact IEEI for more details including pricing and delivery.
NVIDIA Quadro FX 4500 SDI is the ideal solution for on-air broadcast professionals across many applications such as virtual-sets, sports and weather news systems to composite live video footage onto virtual backgrounds and send the result to live video for TV Broadcast.
Additionally the solution allows film and video production and postproduction and finishing professionals to preview, in real time on HD broadcast monitors the result of 3D compositing, editing and color grading. This graphics-to-video out solution delivers uncompressed 12-bit SDI from programmable graphics enabling a direct connection to broadcast monitors, tape decks or SDI projectors.
NVIDIA Quadro FX 4500 SDI provides two channels, fill or key, of 8-, 10-, 12 bit uncompressed SDI in 2K, HD and SDI formats and analog and digital synchronization. It supports both Microsoft "Windows" and Linux and works on top of existing applications or can be easily integrated within a broadcast and video editing application through the NVIDIA API.
NVIDIA QUADRO FX 4500 SDI
The Integrated Graphics-to-Video Solution for Broadcast, Video and Film Professionals
NVIDIA Quadro FX 4500 SDI features a revolutionary new architecture with 2x the geometry and fill rate and 4x the hardware pixel read-back performance of the previous generation graphics. It supports 512MB ultra-fast GDDR3 memory and rotated grid full screen antialiasing (RG FSAA) for increased color accuracy and visual quality of edges and lines without compromising performance.
NVIDIA Quadro graphics boards provide the ultimate in quality, precision, performance and programmability. Broadcast and DCC applications acquire a new level of interactivity by enabling unprecedented capabilities in programmability and precision. For the first time production rendering becomes an integral function of the design workflow, shortening the production process and enabling stunning on-air 3D graphics.
||ATX, 4.38"x 9.0"
|Frame Buffer Memory
|Max. Power Consumption
||PCI Express x16
||DVI-I Stereo, 2 SDI Channels, 2 fill or 1 fill, 1 key
|Dual Link DVI
|Auxiliary Power Connectors
|Number of Slots
|Gen Lock/Frame Lock Support
||One analog Genlock, One digital Genlock
NVIDIA QUADRO FX 4500 SDI Key Features and Benefits
|Uncompressed 10-, 12-, or 12bit SDI output
The programmable GPU architecture and NVIDIA Quadra FX 4500 SDI specific graphic user interface enable configurability of the video channels, color space conversion, and gamma connection. A video
backend unit provides full support for outputs in the following 2K, HD, and SD formals through video channels with support for either 2 distinct channels of fill or 1 channel of fill and 1 channel of key :
|480i 29.94 Hz (SMPTE259) NTSC
||1080i 47.96 Hz (SMPTE274)
||1080p 24.00 Hz (SMPTE274)
|576i 50.00 Hz (SMPTE259) PAL
||1080i 48.00 Hz (SMPTE274)
||1080p 25.00 Hz (SMTPE274)
|720p 23.98 Hz (SMPTE296)
||1080i 50.00 Hz (SMPTE295)
||1080p 29.97 Hz (SMPTE274)
|720p 24.00 Hz (SMPTE296)
||1080i 50.00 Hz (SMPTE274)
||1080p 30.00 Hz (SMPTE274)
|720p 25.00 Hz (SMPTE296)
||1080i 59.94 Hz (SMPTE274)
||2048x1080p 23.976 Hz (SMPTE372)
|720p 29.97 Hz (SMPTE296)
||1080i 60.00 Hz (SMPTE274)
||2048x1080p 24.00 Hz (SMPTE372)
|720p 30.00 Hz (SMPTE296)
||1080PsF 23.976 Hz (SMPTE274)
||2048x1080p 25.00 Hz (SMPTE372)
|720p 50.00 Hz (SMPTE296)
||1080PsF 24.00 Hz (SMPTE274)
||2048x1080p 29.97Hz (SMPTE372) )
|720p 59.94 Hz (SMPTE296)
||1080PsF 25.00 Hz (SMPTE274)
||2048x1080p 30.00 Hz (SMPTE372)
|720p 60.00 Hz (SMPTE296)
||1080PsF 29.97 Hz (SMPTE274)
||2048x1080p 47.96 Hz (SMPTE372)
|1035i 59.94 Hz (SMPTE260)
||1080PsF 30.00 Hz (SMPTE274)
||2048x1080p 48.00 Hz (SMPTE372)
|1035i 60.00 Hz (SMPTE260)
||1080p 23.976 Hz (SMPTE274)
||2048x1080p 60.00 Hz (SMPTE372)
|Genlock (House Synchronization)
One digital and one analog genlock (BNC) connectors provide Connective to a video sync source for SMPTE standard (digital, black burst, tri -level) synchronization.
|Unparalleled Sub-pixel Precision
12-bit sub-pixel precision delivers high geometric accuracy, eliminating rasterization anomalies.
|Unmatched Color Precision
Full 128-bit precision graphics pipeline enables sophisticated mathematical computation to maintain high accuracy, resulting in unmatched visual quality. Full IEEE 32-bit floating-point
precision per color component (RGBA) delivers millions of color variations with the broadest dynamic range.
|Next-generation Vertex and Pixel Programmability
NVIDIA Quadra FX 4500 GPUs introduce infinite length vertex programs and dynamic flow control, removing the previous limits and complexity and structure of shader programs. With full
support for vertex shader Model 3.0, NVIDIA Quadra FX 4500 GPUs deliver sophisticated effects never before imagined for Real-Time graphics systems.
|Rotated Grid FSAA (RG FSAA)
RG FSAA sampling algorithm introduces far greater sophistication in the sampling pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing "jaggies" why maintaining performance.
|NVIDIA PureVideo technology
NVIDIA "PureVideo" technology is the combination of high-definition video processing and software that delivers unprecedented pictures clarity, smooth video, and accurate color for SD and HD video
content. Features include spatial temporal de-interlacing, inverse telecine, and high quality HD video playback from DVD.
Supported Operating System
NVIDIA Quadro FX 4500 Architecture
- Microsoft® Windows® XP
- Linux® - Full OpenGL® implementation, complete with NVIDIA and ARB extensions
- AMD64, Intel EM64T
- Unlimited Fragment Instruction
- Unlimited vertex instruction
- 3D volumetric texture support
- Single-system powerwell
- 12 pixels per clock rendering engine
- Hardware OpenGL overlay planes
Hardware accelerated :
- two-sided lighting
- clipping planes
- line sttipling
- 3rd generation occlusion culling
- 16 textures per pixel in fragment programs
- Window ID clipping functionality
- Fully programmable GPU
- Long fragment and vertex programs (unlimited instructions)
- Looping and subroutines (up to 256 loops per vertex programs)
- Dynamic flow control
- Conditional execution
High Level Shader Languages
- High-speed 512MB GDDR3
- 256-bit memory interface
- 33.6GB/sec. Memory bandwidth
- Optimized complier for Cg, GLSL, and Microsoft(reg) HLSL
- OpenGL 2.0 DirectX 9.0 support
- Open source compiler
NVIDIA® nView™ Architecture
- 12-bit sub pixel sampling precision enhances AA quality
- Rotated grid full-scene antialiasing (RGFSAA)
SDI Software Integration
- Advanced multi-display desktop and application management seamlessly integrated into Microsoft Windows
- Dual Link DVI-I output-drives a digital display at resolutions up to 3840x2400 @24 Hz
- Internal 400 MHz DAC drives one analog display up to 2048x1536 @75Hz
Transport Clone and Dualview Modes work on top of existing applications
- 1 channel fill
- RGB 4:4:4
- YCrCb 4:2:2: or 4:4:4
- Integrated into applications using NVIDIA SDI API
- 2 channel fill or
- 1 channel fill + 1 channel key
8-, 10-, or 12-bit :
- RGB 4:4:4
- YCrCb 4:2:2 or 4:4:4
- 2xYCrCb 4:2:2 + 4:2:2
- YCrCbA 4:2:2:4
- RGBA 4:4:4:4 (8 bit only)