P/N FX4000SDI-IEEI-01 |
IEEI is a 29 year old technology company located in Newport Beach, California.
As a California corporation IEEI provides a wide range or products and services to rich media companies in Broadcast, Post Production, Animation, Editing, Film and Enterprise.
The part number FX4000SDI-IEEI-01 has been tested by AP Associated Press ENPS for use in SNAPfeed to allow for output of WM9 video to SDI in a Windows 2003 computer.
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The Integrated Graphics-to-Video Solution for Broadcast, Video and Film Professionals |
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The NVIDIA Quadroฎ FX 4000 SDI is the ideal solution for on-air broadcast professionals across many applications such as virtual-sets, sports, and weather news systems to composite
video footage onto virtual backgrounds and send the result to live video for TV broadcast. Additionally, the solution also allows film and video production, post-production, and
finishing professionals to preview, in real time on HD broadcast monitors, the result of 3D compositing, editing, and color grading. This graphics-to-video-out solution delivers
uncompressed 10-bit SDI from programmable graphics, enabling a direct connection to broadcast monitors, switchers, tape decks, or SDI projectors.
The NVIDIA Quadro FX 4000 SDI provides two channels - fill or key of 8- or 10-bit uncompressed SDI in HD or SD formats and analog and digital house synchronization. It supports both
Windows and Linux and works on top of existing applications, or can be easily integrated within a broadcast or video editing application through NVIDIAs API.
The NVIDIA Quadro FX 4000 SDI leverages the new NVIDIA Quadro FX 4000 architecture with 2x the geometry and fill rate, 5x the hardware pixel read-back performance and 1.25x the memory
bandwidth of previous generation workstation graphics. It also supports ultra-fast GDDR3 memory and Rotated Grid FSAA for increased color accuracy and visual quality of edges and lines
compromising performance.
NVIDIA Quadro FX provides the ultimate in quality, precision, performance, and programmability. CAD and DCC applications acquire a new level of interactivity by enabling unprecedented
capabilities in programmability and precision. For the first time, styling and production rendering become integral functions of the design workflow, shortening the production process
and enabling faster time to market.
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PRODUCT SPECIFICATIONS |
Product Name |
Quadro FX 4000 SDI |
Form Factor |
ATX, 4.25 x 8.5, Dual |
Framebuffer Memory |
256MB GDDR3 |
Memory Interface |
256-bit |
Memory Bandwidth |
32GB/sec |
Max Power Consumption |
104 W |
Graphics Bus |
AGP 8x (2.1GB/sec) |
Display Connectors |
DVI-I |
SDI Support |
2 Channels |
Dual Link Support |
Yes (1) |
Genlock/Framelock Support |
One Analog Genlock, One Digital Genlock |
Auxiliary Power Connectors |
Yes (2) |
Number of Slots |
2 |
Thermal Solution |
Active Fansink |
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NVIDIA QUADRO FX 4000 SDI KEY FEATURES AND BENEFITS |
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UNCOMPRESSED 8- OR 10-BIT SDI OUTPUT |
The programmable GPU architecture and the NVIDIA Quadro FX 4000 SDI specific graphic user interface enable configurability of the video
channels, color space conversion, and gamma correction.
A video backend unit provides full support for outputs in the following HD and SD formats through 2 video channels with support for either 2
distinct channels of Fill or 1 channel of Fill and 1 channel of Key (Alpha or Z):
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720p 59.94 Hz (SMPTE296)
720p 60.00 Hz (SMPTE296)
1035i 59.94 Hz (SMPTE260)
1035i 60.00 Hz (SMPTE260)
1080i 50.00 Hz (SMPTE295)
1080i 50.00 Hz (SMPTE274)
1080i 59.94 Hz (SMPTE274)
1080i 60.00 Hz (SMPTE274)
1080PsF 25.00 Hz (SMPTE274)
1080PsF 29.97 Hz (SMPTE274)
1080p 23.976 Hz (SMPTE274)
1080p 24.00 Hz (SMPTE274)
1080p 25.00 Hz (SMPTE274)
1080p 30.00 Hz (SMPTE274)
480i 59.94 Hz (SMPTE259) NTSC
576i 50.00 Hz (SMPTE259) PAL
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GENLOCK (HOUSE SYNCHRONIZATION) |
One Digital and One Analog genlock (BNC) connectors provide connectivity to a video sync source for SMPTE standard (digital, black
burst, tri-level) synchronization.
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UNPARALLELED SUB-PIXEL PRECISION |
12-bit sub-pixel precision delivers high geometric accuracy, eliminating spreckles, cracks, and other rasterization anomalies.
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UNMATCHED COLOR PRECISION |
Full 128-bit precision graphics pipeline enables sophisticated mathematical computations to maintain high accuracy, resulting in
unmatched visual quality. Full IEEE 32-bit floating-point precision per color component (RGBA) delivers millions of color variations
with the broadest dynamic range.
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NEXT-GENERATION VERTEX AND PIXEL PROGRAMMABILITY |
NVIDIA Quadro FX 4000 GPUs introduce infinite length vertex programs and dynamic flow control, removing the previous limits on complexity
and structure of shader programs. With full support for Vertex and Shader Model 3.0, NVIDIA Quadro FX 4000 GPUs deliver sophisticated effects
never before imagined for real-time graphics systems.
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HARDWARE-ACCELERATED PIXEL READ-BACK |
Greater than 1.0GB/sec, pixel read-back performance delivers massive host throughput, and more than 5x the performance of previous generation graphics systems.
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ROTATED GRID FSAA (FSAA) |
RG FSAA sampling algorithm introduces far greater sophistication in the sampling pattern, significantly increasing color accuracy and visual quality for edges
and lines, reducing jaggies while maintaining performance.
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HIGH PRECISION/DYNAMIC RANGE IMAGING (HPDR) TECHNOLOGY |
Sets new standards for image clarity and quality through 32-bit per component floating point capabilities in shading, filtering, texturing
and blending. Enables unprecedented rendered image quality for visual effects processing.
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FEATURE DETAILS |
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Microsoft Windowsฎ XP
Microsoft Windows 2000
Linux® - Full OpenGL implementation, complete with NVIDIA and ARB extensions
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NVIDIA QUADRO FX 4000 ARCHITECTURE |
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128-bit IEEE floating-point precision graphics pipeline
128-bit color precision
12-bit sub-pixel precision
16x FSAA
65,536 fragment instruction
65,536 vertex instruction
3D volumetric textures
12 pixels per clock rendering engine
Hardware accelerated antialiased points & lines
Hardware OpenGL® overlay planes
Hardware accelerated two-sided lighting
Hardware accelerated clipping planes
3rd-generation occlusion culling
16 textures per pixel in fragment programs
AGP 8X with Fast Write
Window ID Clipping Functionality
Hardware Accelerated Line Stippling
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SHADING ARCHITECTURE |
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Fully programmable GPU (OpenGL1.5/DirectX 9.0 class)
Long fragment and vertex programs (up to 65,536 instructions)
Looping and subroutines (up to 256 loops per vertex program)
Dynamic flow control
Conditional execution
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MEMORY |
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High-speed 256MB GDDR3
256-bit memory interface
32GB/sec. memory bandwidth
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HIGH LEVEL SHADER LANGUAGES |
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Optimized compiler for Cg and Microsoft® HLSL
OpenGL 1.5 and DirectX 9.0 support
Open source compiler
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HIGH-RESOLUTION ANTIALIASING |
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12-bit sub-pixel sampling precision enhances AA quality
Rotated Grid Full-scene Antialiasing (FSAA)
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MAXIMUM RESOLUTION |
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Dual Link DVI-I output-drives a digital display at resolutions up to 1920x1200 @ 60Hz
Maximum Digital resolution of 3840x2400 (@24Hz) through the dual-link connector
Internal 400 MHz DAC drives one analog display up to 2048x1536 @ 75 Hz each
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NVIEW ARCHITECTURE |
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Advanced multi-display desktop and application management seamlessly integrated into Microsoft Windows
Transparent Mode works on top of existing applications
1 channel Fill
8-bit:
- RGB 4:4:4
- YCrCb 4:2:2 or 4:4:4
Extended Mode
Integrated into applications using NVIDIAs SDI API
2 channel Fill or
1 channel Fill + 1 channel Key
8- or 10-bit:
- RGB 4:4:4
- YCrCb 4:2:2 or 4:4:4
- 2x YCrCb 4:2:2+4:2:2
- YCrCbA 4:2:2:4
- RGBA 4:4:4:4 (8-bit only)
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